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Board Game Night Every Friday!

Space Hulk from Gameworkshop

Price - $99

 

Description
From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace.
Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory.

 

Contents

 

This boxed game contains: a 23-page Rulebook, a 47-page Mission book and 35 finely-detailed, plastic Citadel miniatures, including: 11 Space Marine Terminators, one Space Marine Terminator Librarian, 22 Genestealers, and one Broodlord.
Also included are: 105 gaming counters, 24 corridors, 10 rooms, eight crossroads, eight T-junctions, six corner sections, four dead ends, four end pieces, 20 doors with plastic stands, one mission status display, and three plastic mission objectives, including: a dead Space Marine on throne, a Blood Angels artefact and a Cyber-Altered Task Unit. Plus a sand timer and five bone-coloured dice unique to this game.


Our New Home  
393 Park Ave Scotch Plains NJ
Just across the street and down the block 
from where we are currently located. 
2 doors from Johns Meat Market.

 

 Fluxx

 

 

The Card Game with Ever-Changing Rules

 

84 playing cards

for 2-6 players

ages 8 and up

 

Wig Out

 

 

Ages 6 and up

2 to 6 players

Playing time: 12 minutes or less


Run for your Life Candyman

Yours is an enchanted land made entirely of candy and confections, but underneath that sugar-frosted veneer lies the disturbing truth. The king has betrayed you all. The sweet, candy citizens throughout the land are being packaged and shipped from the castle to voracious children all over the world. But not you. You're not going out like that. Time to get your candy buttons out of Dodge!
Players: 2-6
Ages: 12 and Up
Playing Time: 30 Min.
Contents
Game board
25 Gingerbread Status Sheets
6 Gingerbread Tokens
68 Dash N Bash cards & 30 Special Treat cards

Blokus


Grades K and up. Europe's 2003 game of the year! Develops logic and spacial perception while kids learn to be tactical. Players take turns placing pieces on their board, each starting from their corner. Each new piece must touch at least one other piece of the same color, but only at the corners! The goal is to get rid of all your pieces. The game ends when all players are blocked from laying down any more of their pieces. Includes one gameboard with 400 squares, 84 game pieces in four bright translucent colors, and an instruction guide.



 

 

 

MENSA Select winner

ASTRA 2003 Good Toy Award

Dr. Toy 2003 100 Best

Oppenheim Toy Portfolio 2004 Platinum Award

2004 Teacher's Choice Award

2003 Parent's Choice Gold Award

Munchkin

168 cards, rules sheet, and sturdy set-up box

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid role playing stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And John Kovalic illustrates it! Fast playing and silly, Munchkin can reduce any role playing group to hysteria. And, while they’re laughing, you can steal their stuff.

Munchkin won the Origins award for Best Traditional Card Game of 2001!

 

Settlers of Catan



Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber ,bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. Rules revised and now Standardized the World Over, Wood component colors are Red, White, Blue, Orange, Improved Text (for readability). (3rd US Edition, English Language)


Killer Bunnies

 
Killer Bunnies is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!

 

Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower?  Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent!  It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game!
Introducing......

Cosmic Cows

It's time for the Annual Extraterrestrial Cow-Pulling Contest, and aliens from all over the galaxy have come to watch the event!  Go head to head with your cross-cosmos rival to see who can abduct three Cosmic Cows first! 

 

The number combinations that are rolled determine the movement of the cows, and each player can choose which tractor beam to use in order to abduct them.  With a good mix of strategic offensive and defensive maneuvers, decide which combination of the unknowing bovines to pull toward your spaceship or away from your opponent's!   The player that pulls three cows into their Win Zone first is the winner in this dicey game of alien tug-of-war!

  

  • For 2 Players or Teams

  • Ages 8 to Adult

  • 20 Minute Playing Time

Contents:  Gameboard, 10 Dice, 10 Cow Pawns and Instructions in English,



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